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Rewards, XP, and the Shop

Master the reward system to motivate and incentivize your children

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XP (Experience)

  • β€’ Purpose: Leveling up and progression
  • β€’ Can't be spent: Accumulates forever
  • β€’ Shows mastery: Higher level = more quests completed
  • β€’ Unlocks features: Future perks at higher levels
  • β€’ Visual feedback: Progress bar on dashboard
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Coins (Currency)

  • β€’ Purpose: Purchasing rewards from shop
  • β€’ Spendable: Balance goes up and down
  • β€’ Tangible rewards: Real-world benefits
  • β€’ Motivates completion: Save for big prizes
  • β€’ Weekly allowance: Optional base income
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How Leveling Works

Children level up as they earn XP from completed quests

XP Requirements by Level:

Level XP Required Total XP
Level 1 β†’ 2 100 XP 100 XP
Level 2 β†’ 3 200 XP 300 XP
Level 3 β†’ 4 300 XP 600 XP
Level 4 β†’ 5 400 XP 1,000 XP
Level N β†’ N+1 N Γ— 100 XP Cumulative

πŸŽ‰ Level Up Celebrations:

When a child levels up, they see a special animation on their dashboard and receive a notification. Make it special by celebrating in real life too!

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Creating Effective Rewards

Design rewards that motivate without breaking the bank (or your sanity)

Reward Categories & Price Ranges:

πŸ’š Low Cost (10-25 coins)

β€’ Choose snack for dinner
β€’ Pick tonight's movie
β€’ 15 min extra screen time
β€’ Choose dessert
β€’ Pick seat in car
β€’ Stay up 15 min late

πŸ’™ Medium Cost (30-50 coins)

β€’ Friend over for afternoon
β€’ Choose dinner menu
β€’ 1 hour extra screen time
β€’ Skip one chore this week
β€’ Special breakfast treat
β€’ Game with parent

πŸ’œ High Cost (75-150+ coins)

β€’ Sleepover with friend
β€’ New book or toy ($10-20)
β€’ Family outing choice
β€’ Special restaurant dinner
β€’ Movie theater trip
β€’ Weekend activity choice

πŸ’‘ Pricing Tips:

  • β€’ A typical quest gives 10-25 coins, so adjust prices accordingly
  • β€’ Make high-value rewards feel achievable (5-10 quests worth)
  • β€’ Offer both immediate gratification (cheap) and long-term goals (expensive)
  • β€’ Non-monetary rewards (time, privileges) often work best
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Managing the Reward Shop

Keep your shop fresh and engaging

Shop Workflow:

  1. Parents create rewards:

    Go to Rewards page β†’ Add New Reward β†’ Set name, description, price

  2. Children browse shop:

    Kids see all active rewards with prices and can save up for what they want

  3. Purchase rewards:

    When child has enough coins, they click "Purchase" β†’ Coins deducted automatically

  4. Redeem rewards:

    Purchased rewards show in child's "Claimed" list β†’ Parents fulfill in real life

  5. Mark as redeemed:

    After fulfilling, parents mark reward as completed

Shop Management Tips:

  • βœ“ Keep variety: Mix instant gratification with long-term goals
  • βœ“ Seasonal rewards: Add holiday specials, summer activities, birthday month perks
  • βœ“ Limited editions: Create scarcity with "only this week" special rewards
  • βœ“ Toggle active/inactive: Rotate rewards to keep shop fresh without deleting
  • βœ“ Child input: Let kids suggest rewards they'd actually want
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Advanced Reward Settings

Fine-tune your family's reward economy

Settings β†’ Rewards & Coins:

🎯 Reward Multipliers

Apply temporary boosts to XP or coin earnings:

  • β€’ 1.5x XP Weekend: Level up faster on Saturdays/Sundays
  • β€’ 2x Coins Week: Birthday month special, double coin rewards
  • β€’ Bonus for streak: Extra rewards for completing quests daily

πŸ’° Weekly Allowance

Give children base income independent of quests:

  • β€’ Set fixed weekly coin amount (e.g., 10 coins/week)
  • β€’ Deposited automatically every Monday
  • β€’ Good for younger kids or guaranteed baseline
  • β€’ Can be higher for older/responsible children

πŸ“Š XP Scaling

Adjust difficulty of leveling up:

  • β€’ Easy Mode: Level requirements reduced by 25%
  • β€’ Normal: Default progression (Level N = N Γ— 100 XP)
  • β€’ Hard Mode: Level requirements increased by 50%

Reward System Best Practices

Do:

  • βœ“ Balance instant and long-term rewards
  • βœ“ Make rewards age-appropriate
  • βœ“ Include non-monetary rewards (privileges, time)
  • βœ“ Let children save up for big goals
  • βœ“ Celebrate level-ups as milestones
  • βœ“ Adjust prices based on child's earning rate

Don't:

  • Γ— Make rewards too expensive (unreachable)
  • Γ— Only offer material rewards (stuff)
  • Γ— Change prices after purchase
  • Γ— Remove rewards kids are saving for
  • Γ— Forget to fulfill claimed rewards
  • Γ— Over-complicate the system